Shiny Gold 3D Teapot

I made a shiny gold teapot the other day using 3d Studio max and Mental Ray. I was experimenting with different materials using the Mental Ray render engine. Tutorial will be coming soon, check for it at my 3D Tutorial site, 3dRockstar.com.

Some other materials I played around with:

Simple metal accomplished with an architectural material and raytracing.

Glass material accomplished by using refraction

Shellac material blended with a slight glow lume

This material was created using a glow lume and refraction

The fuzzy teapot material is a combination of a falloff diffuse map and the hair modifier

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Comments

I think the last one was left out a little too long…lol.

The quality of the gold texture on the top one is great - how long did that take to render?

Thanks Brandon. Well I have dual quad-core processors, so it took less than a minute per frame. I don’t think it would take too much longer on a lesser, but still powerful, machine.

Best 3D teapots I’ve ever seen

I like the dark metal one (#2). The 1st one looks great but I’m more impressed with your lighting. It has a very natural feel.

Why can’t I get the image of hairball tea out of my head now?
;)

Chris,

Great idea. I have been learning Mental Ray as well and experimenting with all of the settings. Mental Ray is a great renderer for max and allows Max scenes to achieve film quality realism similar to V-Ray. It took me a few days to really “get it” so a set of tutorials on this is an excellent idea. Please include a basic tutorial on setting up the environment and lights.

I like the glass one. Light refractions are a puta to calculate when emulating light physics. Gives me flashbacks

Great study on materials. Thank you! Will you be experimenting with materials that resemble car paint anytime soon?

Thanks for your input guys. I plan on creating a tutorial like Dan had mentioned on how to set up a lit scene to use with mental ray as well as how to create the some of the materials. There is also a car paint shader I was messing with, but it was coming out too splotchy. I think the paint flakes were too dense. As soon as I get a good paint material, I will post that on my 3D site.

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